![]() The Battleship is often used as a shield for the Aircraft Carrier, as it will automatically attack any enemy units within its radius. It is important to note that the Aircraft Carrier cannot passively defend itself, and if unescorted can be destroyed with ease. The Carrier has three s: Fighter Launch, Bomber Launch, and Anti-Submarine. The initial 12 Carriers have larger radar than battleships and can recover aircraft, automatically loading spare missiles into vacant Bombers. Although MRBMs cannot be launched without a selected target, SRBMs and ICMBs can strike empty sea and destroy multiple enemy units.Ĭarriers act as mobile airbases, beginning with 5 Fighters, 2 Bombers, and 4 SRBMs. Of these, 60 are submarine-based and 72 are carrier-based. ![]() The sheer number of naval-based missiles are often underestimated of the 232 nuclear missiles available, 132 are naval-based. ![]() Losing the war at sea will often force a preemptive first strike to salvage points or trigger the timer, which incurs the risk of a resulting counterstrike and Silo destruction. The player who has naval dominance is able to launch submarine attacks and carrier-based bomber attacks with impunity, as well as significantly expanding their radar coverage. Most engagements in DEFCON are decided either directly or indirectly at sea. ![]()
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